![]() ![]() I’m sure there are a lot of people who would love to write a branching narrative game like this. Let’s debate it.) First Contact is one of the primary touchstones, both in terms of production design, and as the peak representation of a big budget Hollywood treatment of the TNG era – not to mention it features those great uniforms our crew sports as well. But we drew influences from all eras of Star Trek, with references to The Original Series (one of our characters can choose to say “Risk is our business!”) through The Motion Picture, all the way up through the 2009 reboot and the look of modern Trek. I also watched Voyager in its first run after TNG concluded. Running concurrently, of course, were the final films of the original cast. It was my first appointment viewing: Channel 56 at 7pm in the Boston TV market. Lastly, for those who really know their Star Trek, there is an unspoken parallel between our primary threat and a plot element of “The Passenger” – the Deep Space Nine episode in which the Kobliad were introduced.ĭM: For me, it starts with TNG. And it’s a very playable dynamic for the person with the controller in their hand. In both cases, people question her fitness to serve, and she has to prove herself. In the same way that Jara is coming onto the ship as a new first officer who hasn’t been through the calamities that cemented the crew together before her arrival, making her a Kobliad gives her something additional to work against. They are often mirrors held up to the human crew as a point of comparison – but they also serve as outsiders in the story, struggling to fit in. What was the inspiration for Jara Rydeck and why experience the story from that perspective?ĭM: A non-human character seems to be an intrinsic element of any Star Trek crew. I certainly didn’t expect the main character to be a Kobliad! In fact, I had to look them up. Abrams 2009 reboot, and featured heavily in Picard season 1. And setting it right after the Dominion War gave us some uncharted territory to tell our own story before running into the Romulan Supernova event that would send Spock back in time in the J.J. It has a look and feel of Trek that people are hungry for. It also felt like the time shortly after the Dominion War was still somewhat “current” as the present day of Star Trek in the minds of fans. Speaking for myself, The Next Generation is the show that made me a Star Trek fan and still has some extra gravity. But more than that, it was driven by our own fandom. You can really craft it and be smart about it.DM: Well, part of it is that neither Discovery season 3, nor Strange New Worlds had aired when we developed the story. So that’s why we really liked having a smaller number of episodes, so And if you change something back here, it sort of affects this. Michele: When you’re building these continuous storylineĮpisodes, you can’t jump around, you have to sort of build them in That this show shouldn’t be more than 13 episodes a season, because myįavorite seasons of LOST were the shorter seasons because they could Show like this without having some influence. They are trying to create a long, slow-unfolding mythology.Ĭons: The last question from the interview: Pros: The creators appear to have some idea of where they are going. Therefore, you probably shouldn't open it!! However, to give a summary of what's inside it. This link contains an interview with the show's Executive Producers Tara Butters and Michele Fazekas and thus contains major spoilers. We're only three episodes into the eight episode season, so currently it's impossible to say. ![]()
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